Usually there's nothing there. That's why no one ever does.
But it takes literally a second, there's zero downside.
Give your mind and eyes a break from whatever you've been staring at and let them wander.
Sometimes you see someone you know. Usually you see someone you don't know, but sometimes they have a cool hat on.
If you're outside, sometimes you catch a pretty patch of clouds or a bird passing by.
...or something you're about to run into. That's important too.
Make your world a little wider.
- Rew
Nightly Notes
I'd be remiss not to shout out The World Ends With You (originally Subarashiki Kono Sekai, lit. This Wonderful World) for inspiring this post. You can guess the themes just from those titles.1 To greatly oversimplify, it's about an insular teenager who learns to open up to people under extreme circumstances. You need to reach out to people even if they aren't "your" people or "good" people because you aren't other people, and other people are the world.
I'm butchering the themes just writing this.
Properly digging into why it's interesting on a character and mechanical level would require its own post. It's a game which unabashedly expresses itself and its world, and that's beautiful.
But, that's not what this blog is for. Or rather I don't think it is right now. Media matters because it changes you, not because of how it was constructed to make that change. Craft is interesting, but this isn't a writing blog.
This post is about one of the small ways I have been changed. I think I want to keep it that way.
Anyway.
Writing today was odd. A couple topics I had floating around were finally clear enough I could write about them, but I didn't feel like it. Eyes kept wandering.
Now here we are.
- Rew
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The difference in titles comes from some fascinating localization choices to tweak the themes to an American audience. In a good way, it's not sanding down the edges, just shifting the focus. To avoid spoilers, suffice to say they represent two entirely different character's worldviews which the final conflict centers around. More information here. ↩